﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame1
{
    class Luca : Scene
    {
        Bolinha bolinha;


        
       
        public Luca()
            : base()
        {



        }

        public override void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            bolinha.Draw(spriteBatch);
        }

        public override void Load(ContentManager Content)
        {
            bolinha = new Bolinha(new Vector2(50, 50), Color.White, Content.Load<Texture2D>("bolinha"));

        }

        public override void Update(GameTime gameTime)
        {
          
        }
    }
}
